![]() The Unity game that has the issue doesn't cap its FPS, but neither does Garry's Mod which works perfectly fine. This game can shut down my PC in menus of all places and it's capped at 70FPS. It really doesn't feel like a "aging PSU" issue or a "GPU overheating" issue. You can imagine the feelings of hopelessness I've got with this problem. I've googled the hell out of this problem and it seems to just be that obscure. Not really much I can do 's not like I overclock it or anything. I've inspected my graphics card as little as I could, the fan still functions heh. I've tried running the diagnostic tool "WhoCrashed?", but no crash dump is being made for either game even after doing all their recommended troubleshoots. I run it for a few minutes and my computer shuts down. ![]() Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist, that the issue cropped up with that one. It wasn't until I tried to run a Unity game, Dr. I've played many older-non intensive games since the incident, along with more recent (but still old) games like Garry's Mod and Brutal Legend, as well as 2015 games Life is Strange and the resource-intensive GTA V.all for extended periods and with no crashes. It's just an unplayable waste of space at this point. It'll happen in menus, it'll happen in game. Ever since this event, I can't seem to run the game for more than 5 minutes without a shutdown. Upon returning to the main map, my computer shut down. ![]() I ran the game for about 4 hours straight, getting pretty much everything in world A and got through B-1. ![]() I have an EVGA nVidia GTX670, Win 7 Pro 64-bit. I posted about this in the pinned thread but it seems this is a bizarre and unique issue, not connected to the more common crashes. ![]()
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